Marcel

Confusing Labor With Creativity

This is such a good take on how we should think about creativity and the creative process at a time when much of the necessary labor can be automated away:

Shigeru Miyamoto, translated by Video Games Chronicle:

“Our generation lived through a period of rapid computer development—a time when tools were constantly evolving, moving from typewriters to word processors.

In the past, for instance, designers were taught in school how to create beautiful lettering for posters; possessing that skill alone was enough to be called a ‘designer.’ Alternatively, one could simply take a design that was trending abroad, give it a ‘Japanese-style’ twist, and be labeled a designer.

However, as computers and technology advanced, a designer’s true individual capabilities, such as their innate sense of layout, finally came to the fore. I believe generative AI represents a similar shift.

We distinguish between ‘creating’ something and the ‘labor’ involved in the process. When you set out to create, you first establish a broad structure, then begin the hands-on work: the tasks that follow, such as filling in gaps or refining the details.

[…]

While the act of creation is inherently satisfying, there’s a danger: one might find satisfaction in the labor itself and mistakenly believe that a high-quality piece of work has been created. In that sense, the more AI replaces these tasks, the more it provides an opportunity to reflect on what’s really important, which I think is a positive thing.

Looking back at past designs, there are some that were created merely by copying and pasting. Yet, such work rarely stands the test of time; it lacks the individual’s particular design intention.

Because the process relies on an individual’s intent, with the computer serving as an assistant for the labor, I believe that even as technology continues to evolve, and even if AI were to eventually handle everything, there will always be a role left for us to play.”

In my roughly 20 years of working as a "creative," I've often seen people confuse the amount of labor that goes into something with its quality. As if the value of their work lies in how long it took to make and how difficult it was to do.

That was never true.

If you're creating something for an audience, the result is usually what matters most. But there's a spectrum here. If you're buying an expensive painting, you probably want to know that a human spent time and effort creating it. The story of its creation can add to its value. The physical painting is the tangible result of human labor. There's a very direct connection between the two.

With digital products, I think it's different. People used to care much less about the act of creation before AI became such a divisive topic. Game studios putting their employees through weeks upon weeks of crunch time rarely seemed to affect how people valued the resulting games. It's interesting how much more attention the production process receives now that the controversy is about machines doing the work rather than humans being overworked.

But here's the thing: Much of the labor involved in creating software doesn't add any value to the final product. It's simply the work required to get from an idea to its execution. Work that, until recently, couldn't be avoided.

And I think that's where we're getting confused again. We're treating the elimination of labor as the elimination of creativity, when those are two very different things.

The value of creative work lies in the ideas, decisions, and vision behind it, not in how difficult the tools make it to bring those things to life.

Marcel

Smudgy

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Apple released a new MacBook with a touchscreen the other day. Mine is still perfectly fine, but I didn't want to miss out on all that smudge action, so I slapped together the perfect solution: Smudgy!

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The result is especially convincing when you pair it with a couple of real smudges. Artisanal smudges, if you will.

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It has settings and everything! A true milestone in Mac app development, if you ask me.

You can download and use Smudgy for free here. I'm considering adding a $20/month subscription and some B2B features, but let's see where this goes first.

Marcel

A native app for my blog

I built a native app to post to this blog, and it was one of my better decisions. Trying to navigate the CMS backend through a browser tab was never a great experience. Now I have this neat little app and can make it as user-friendly as I need it to be. 

Posted from my neat little app. 

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Marcel

Soundtrack references acknowledged

Playing Ocarina of Time for the first time after loving Breath of the Wild and Tears of the Kingdom is such a joyful experience. Those are my all-time favorite games, so it’s incredibly satisfying to finally see where so many of their references come from.

One small example: I only just realized that the stable music in the newer games is based on the soundtrack from the milk farm where Link meets Epona for the first time. What? How cool is that?

Marcel

It‘s so tiny

I forgot to mention how much I love the outer screen, too. I was a huge fan of the iPhone 12 mini, but I think the iPhone Duo’s form factor is even better. There’s something about that little screen that feels so cozy. Almost cute, even.

Marcel

A couple of opinions about the iPhone Duo

I've been living with a foldable iPhone for more than a week now, and here's a quick list of things I've noticed so far:

  • I love it. Seriously. It's my favorite iPhone in years. It's exciting, interesting, versatile, and just a lot of fun.
  • It's harder to get out of my pocket. Years of muscle memory have trained me to expect my iPhone to be much taller, so now I have to reach a lot deeper into my pocket to get a grip on it.
  • Having the tab bar turn into a sidebar is fine. The only thing I don't like is the lack of labels for the icons. You can long-press the tabs to reveal them, but without them, navigating apps has become surprisingly more mentally demanding. Most icons apps use in their tab bars simply aren't that self-explanatory.
  • Taking screenshots and selfies is much more awkward because of where the buttons are positioned.
  • The inner screen is incredible. I love drawing on it, I love reading on it, and I love just looking at it. There's something about it that makes it feel like it shouldn't even be real.

I'll keep adding to this thread as more things come up. (Yes, this blog has threads now. Scroll up to see the previous entries!)

Marcel

iPhone Duo Preorder Madness

I already briefly mentioned it in this daily, but I wanted to expand a little on those times when we’d get up in the middle of the night, drive to the Apple Store, and wait for hours for it to open, all just to get our hands on the new iPhone on release day.

Even though we arrived four hours early (the store opened at 8 AM), we were never the first in line. In fact, we were sometimes late enough to worry that we might not get an iPhone at all.

I don't remember whether preorders weren't a thing back then or whether we somehow actively decided against them, but the thrill of standing in line in the middle of the night, surrounded by the buzzing excitement of people who, just like you, couldn't wait to get their hands on the next big breakthrough in technology, is a core memory of mine.

Marcel

I haven't been this excited about an iPhone launch since the days when I'd actually get up at 4 AM to line up outside the Apple Store and get my hands on an iPhone 5 or whatever …

iPhone launches have changed since then. Incremental updates have made them far less exciting. Back then, with the iPhone 3G, iPhone 4, and so on, there were incredible leaps from one generation to the next. Getting a new iPhone felt like getting a whole bunch of new possibilities.

Not least because the app ecosystem was so different back then. It felt like every week, some exciting new app would launch that had the potential to change society in one way or another. Twitter, Uber, and all those other services were emerging around that time.

One year, we even brought mulled wine in thermoses to make those four hours of freezing a little more bearable. In later years, some brands jumped on the bandwagon and started handing out hot drinks and even snacks to people waiting in line. Interesting times.

Things have changed since then. I don't think there have been any particularly meaningful changes, apart from overall performance improvements, between the iPhone 14 and the iPhone 18 Pro.

But now, with the iPhone Duo, that's changed. It's a whole new world (for iOS users, at least). It feels a little like the old magic is back. Which is exactly why I was so excited to get one on day one.

Seems like I can still consider myself lucky with a delivery window of November 10–17, though. The estimated delivery date for new orders has already slipped to February 2027.

That's not going to stop me from checking in-store pickup availability every morning starting October 23, though. I won't give up.

But I'm not going to stand outside in the cold for four hours before opening anymore, either. I've grown up a little in the past ten years, it seems.

Marcel

AI in Maps Apps

There aren’t many areas of digital life where I feel like we’re severely lacking AI solutions, but there’s one in particular where I can’t wait to get some kind of AI assistant: Maps.

I just want a text box where I can say that I ultimately want to get to my partner’s place, but first I want to stop by that bakery on the other side of town. I’d like the first part of the journey to be by bus, the second by train, and I want to arrive at roughly 12 PM.

Doing all of that manually is a pain in the ass. Get on it, John Ternus and Sundar Pichai.

Marcel

A couple of observations about iPhone Duo

I have thoughts about the iPhone Duo, which was announced yesterday and will somehow become my financial problem in October. Here we go:

Screen Real Estate

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I was worried about how much space would be available when the iPhone Duo is closed, especially with the keyboard open, but it doesn’t seem to be as bad as I expected. A big reason for that is Apple’s decision to move the status bar, navigation bar, and toolbar to the side, which seems like a very smart move. Here’s a comparison of the usable screen real estate on regular-sized iPhones and the iPhone Duo:

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That’s... more space for content on a much smaller device. Kind of incredible. It feels like one of those optical illusions where you’re supposed to tell which line is shorter, only to find out they’re actually the same length.

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