Marcel

Pokémon Pokopia

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The Pokémon franchise lost me at some point. The games felt repetitive and I wasn’t interested in the grind anymore. That’s why I didn’t care about Pokopia when it was announced. Why would I want to play a knock-off Animal Crossing?

This quickly changed when the first reviews came out and were over-the-moon positive. And what can I say? I finished the main story yesterday and had a blast. I can’t remember the last time a video game had me in its grips like that.

I can’t wait to jump back in and start really working on my towns and making everything pretty.

Marcel

Introducing Dailies

My 2026 is the Year of Art and to make sure that I stick to this theme I started drawing a daily visual journal on the first of January. Up until now I only posted these on social media but I figured it would be nice to give these little artworks a place of their own. Introducing: Dailies!

Marcel

New blog features: Hover cards, comments, library improvements

I improved a few things about the blog design. First up, a completely useless addition that makes this design feel even more like a social media stream: You can now hover over the avatar to see a little card with information about me and a few shortcuts.

Next I came up with a completely new take on comments in blogs. It looks like a classic comment form but it's just a quick way to fire off an e-mail to me. Do I hear you mumble "Wow, that's genius!"? You're right!

Last but not least: A few changes to the library. It now features a grid view and sorting options. I also added cute little hover tooltips for each view.

You might need to clear your cache if something looks funny.

Marcel

Design changes

Innovation in blog design rarely happens, but I had something of an epiphany and gave this blog a fresh coat of paint. My primary impetus was that I didn't like how giving something a headline makes it feel far too official. So I removed them. Now every post feels like a quick, throwaway thing on social media.

Less pressure, more posts? We'll find out!

Marcel

Working at Disney Animation

Watching people work at Disney Animation is my happy place. It makes me surprisingly emotional to see how much care and love goes into these movies. It’s perfectionism brought to its absolute zenith, and I’m so glad it exists.

These two videos made me very happy recently:

I somehow missed this completely, when it came out. I love how the different styles of drawings and animations were reproduced to put all these iconic characters into the same space. Magical!
A Disney Animation studio tour that goes through all the locations the "Once Upon a Studio" short showed. I loved every second of this.
Marcel

iPhone 2X

Here is my prediction for the name of Apple’s foldable iPhone.

We are (roughly) in the 20th year of the iPhone. At year ten, Apple introduced the iPhone X, a real break from the past with a new design and a new way of interacting with the device.

Now it has been another ten years. (Not really, but they skipped the iPhone 9 to call it X, so they obviously don't care about precision.)

X is the Roman numeral for ten. XX is twenty. A foldable iPhone has two displays.

iPhone 2X

Twenty years (XX). Two screens (2x).

You heard it here first.

Marcel

Oliver Burkeman:

Perhaps the reason the idea of an “interesting” life feels like a cop-out – compared to, say, a wildly successful or influential or joyful one – is that it lacks any sense of domination or conquest. We want to feel as though we were handed the challenge of a human lifetime and that we nailed it, that we grappled with the problem and solved it. Whereas to follow the lead of interestingness is to accept that life isn’t a problem to be solved, but an experience to be had. And that engaging with it as fully as possible, connecting to the aliveness, is its ultimate point.

What this means in practical terms is daring to trust your own curiosity. In creative work, that might mean abandoning the effort to “remember everything you read”, or conducting exhaustive research so as to ensure you’ve considered all the factors other people think you ought to consider, and instead using what naturally interests you as a filter.

Whenever I ignore this and dive into something I’m not interested in, I have a miserable time. Video content is a perfect example. I’m convinced there’s a way for me to actually enjoy making it, but I haven’t found it yet, and it becomes a headache almost immediately.

Trusting my curiosity, on the other hand, always leads me to a good time and makes me feel like I’m spending my days on something that’s actually worth doing.

Marcel

The Current State of E-Ink Tablets

I love handwritten notes. I don't love writing notes on paper. It's just too messy. Even though I romanticize filling notebooks with ideas, scribbles, and everything that goes through my mind, I always arrive at the unfortunate conclusion that it's just too much of a mess to be useful to me.

So I went down the rabbit hole of e-ink tablets.

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My goal was to find a perfect digital notepad with:

  • A good writing experience (pen feel, latency, writing tools)
  • A good and easy-to-navigate interface
  • Focus. No clutter, no weirdness
  • Beautiful hardware, bonus points if it's pocketable
  • A backlight
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Marcel

Introducing Zeitgeist, the journal that feels like a feed

A couple of months ago, I wondered if micro-blogging and journaling could be combined. Something about sending off small posts feels different from crafting a whole journal entry. I’ve been journaling the classic way for years, but I often felt like I was just going through the motions because I had to. It wasn’t fun, just another task.

So I built myself a complicated solution using Apple Shortcuts and Obsidian to prototype my vision of a short-form journaling experience. Tap an icon, a text field opens, and I can quickly jot down what I’m doing or thinking about. The result was a Markdown file with timestamps and those entries. That felt surprisingly good. It was fun to open the app and quickly note what I was doing whenever I had a few seconds of downtime. Far better than doomscrolling.

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